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Showing posts from April, 2024

"Death is Complicated" - Johann Kraus (Hellboy) - Part 1

There we are. Your temper, it makes you sloppy.  Try to control it, Agent Hellboy.  Before it controls you. Hellboy II: The Golden Army (2008) Welcome back to another Friday on The Art of Caesura! Over the last two weeks we looked at Big Red himself, this time we're turning our sights to his ectoplasmic companion, Johann Kraus. Johann is a ghost stuck in a containment-suit body. From the beginning of this paint job, I was trying to decide how I would paint his spectral head. But while I was mulling that over, I cracked on with the rest of the model.  From a zenithal undercoat (sprayed black then sprayed Grey Seer from above), I painted his fatigues a mix of XV-88 (a new paint for me that I bought for a different...secret...project) and Rakarth Flesh.  I painted his boots, gloves and bullet-proof vest with Contrast Black Templars.  One coat of Contrast Snakebite Leather did a nice job of picking out the pouches and holster around his belt.  I then gave his f...

"I'll Always Look This Good" - Hellboy - Part 2

"Red means stop!" - Hellboy (2004) Hello one and all, and welcome back to The Art of Caesura! Today, we are picking up right where we left off last week with HELLBOY! This is such a fun model, and it really captures Hellboy's look in the comics. I'm happy with how this model turned out, but I will say that t hese pictures were quite difficult to take for two reasons... ...the first reason, is that the primary light source that I use when I'm taking these types of photos is quite a warm light. I use colour-correction on my phone's camera but the photos still come out quite warm at times. I then sometimes use Windows' built-in photo app to further reduce the warmth of the photos.  For Hellboy, in particular, he is a very warm miniature. I wanted to go for that really saturated red that is so iconic with this character, but that made the colour correction process a bit more challenging because I didn't want to artificially reduce the warmth of his vibran...

"Aw, Crap" - Hellboy - Part 1

 Hellboy : Look, Sammy, I'm not a very good shot... [holds up his huge revolver]  Hellboy : ...but the Samaritan here uses really big bullets. Hellboy (2004) film Well well well, this came out of nowhere! Welcome back to The Art of Caesura! I've been working on a big hobby project for the past couple of months (one of my big hobby goals from last year) which will eventually turn up as a series of posts on the blog. I'm taking a little break from it at the moment, and I was looking for something quick and fun to paint. (Re-)enter Hellboy: The Boardgame.  This was a Kickstarter that I backed a few years ago. I actually painted a bunch of stuff from it at the time before moving on to other things. Returning to these models is really rekindling my excitement for this game! After I've painted a few more of the models I definitely plan to get a few more sessions of the game in with my wife.  I decided to paint Hellboy himself! My goal for this paint job was just to have f...

"Have You Been Impulsed Today?" - Impulsor - Part 3

The Impulsor's open-backed design  allows it to transport a squad of Space Marines  swiftly into battle,  entirely bypassing obstacles  and delivering its deadly cargo into the heart of the battle. - Games Workshop Welcome back friend of the Caesura! Over the past 2 weeks we have been looking at the work-in-progress of my Black Templars Impusor. Today let's look at the finished tank in all its glory! I wasn't so sure about this tank when it first came out. In fact the whole "hovering, repulsor technology" thing didn't really do it for me. For me, tanks are all about their heavy treaded tracks rumbling inexorably towards you. I had considered converting it to a tracked version (as I have seen some people do online), but I couldn't really be bothered. And actually now that I have it fully built and painted, I do quite like it. It retains the chunky, angular silhouette that is so iconic of all Space Marine vehicles.  Anyway, without further ado, let's ta...