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Showing posts from July, 2019

"The Raven's Nest" - Necromunda Escher Bases

An underworld of corrosion. A kingdom of decaying metal... - Necromunda Website Welcome back to the deep, dank confines of The Art of Caesura! I hope you enjoyed last week's first look at my first Necromunda gang: The Unkindness. This week we're going to look at how they're based. Every so often (quite frequently, for me) you just come across something so awesome that you're like "I have to remember that!" such a thing happened to me at Warhammer Fest. Amongst the Golden Demon displays was the Necromunda gang below. Obviously the gang was converted and painted to an incredible standard (though, of course my camera was fuzzy - I have since got a new phone, you'll be happy to hear), but what I really loved was the base! Without trying to totally replicate it, I used the display as inspiration for the bases of The Unkindness. I really loved the shade of pale green that was used (which, conveniently for my raven-themed gang, is

"The Unkindness" - Escher Gang I

We hold our heads up to the sky And know that we will never die As long as we stand side by side As long as we can see the ravens fly! Ravens fly! Ravens fly! Raven's Flight - Amon Amarth Hi guys and gals! It is time, once again, for The Art of Caesura! This week marks the beginning of a project that I've been working away on in the background for the past few weeks, my first Necromunda gang: The Unkindness! I feel like I have so much to say and show you, so I'm going to split it over a few weeks to try to get it all out. Today we'll start with the first three gangers I've painted. I have this strange affinity to Necromunda. I've still never played it and these are the first models I've painted for it (aside from the terrain, here and here ), but I love the lore and the aesthetic and the idea of the rules. I like skirmish, campaign-style games where your dudes grow and change and die; the stakes are higher and you feel more conn

The Full Stop - Mortal Kombat

Fatality! - Mortal Kombat Happy Friday on the Art of Caesura! I hope you all have plans for a good weekend ahead. Once again, I'm starting a new job on Monday, so looking forward to that with equal parts excitement and trepidation...okay, more parts excitement! Just this week I finally "beat" Mortal Kombat X. I know, I know, it's been out for a good few years at this stage, but you know me, I flit between different entertainment sources. When I say "beat" I don't just mean the story mode (pah-leease, I beat that on opening weekend!) I mean beat the traditional towers (and thus unlocked the ending cinematic) as every single character (including DLC)! This felt like a bit of an accomplishment, but also gave me the idea to have a little look at where Mortal Kombat has come from, and what makes it so great! So hold on to your heads for this Full Stop - Mortal Kombat. Long time readers might remember from The Full Stop - Hellboy , that

"Mustering the Horde!" - Battle For Skull Pass Grots

Welcome, fellow hobby enthusiasts, to The Art of Caesura! Today we are both carrying on the goblin theme of last week's post and starting something new... As I've mentioned in recent times, I got the goblin-half of The Battle for Skull Pass when it first released in 2006 and have never got around to painting it. Well, with the release of Contrast Paints, all that is about to change! Unfortunately, the only spanner in the works is that after pre-ordering them over a month ago, most of my Contrast Paints still haven't arrived yet! Apparently they're due to arrive late next week. My plan is to use Plaguebearer Green for their skin (with maybe a couple highlights on their faces and fists) and Black Templar for their robes (hopefully without highlights, but we'll see) over a Grey Seer undercoat. I'll still paint their weapons and details with "conventional" paints. Unperturbed, I began the daunting process of getting all 73 MINIATURES ready f