The zombie plague knows no frontier!
And now, our old Orc foes have fallen.
It’s no longer a matter of us versus them.
It’s a matter of life versus death!
Zombicide: Green Horde
Farewell sports fans, your run of Blood Bowl is over for a while on The Art of Caesura!
Good, now that they've gone, let's move on to something completely different. Medieval fantasy zombie orcs and goblins!! That's right, today I want to give you a little introduction to a game that my wife and I have been playing quite a bit in the last few weeks: Zombicide: Green Horde.
Never having played a Zombicide game before, I picked up Zombicide: Green Horde on Kickstarter a couple years ago, attracted by the prospect of a horde of zombie orcs and goblins.
Up until now, I had only managed to paint one miniature from the massive number that came with the game: The Abominabunny! But in recent weeks, I dug out the game, read the rules, watched a few "how to play" videos and launched in! My wife and I have played a few missions now, and are thoroughly enjoying it.
Zombicide is very streamlined without losing strategy. It is quick for my wife and to get into a game without having to continuously double-check rules. For example, the zombies don't have wounds per se, your attacks are either strong enough to kill them, or not. Likewise, they don't have to roll to wound you, if they're in your space and have a free activation they automatically wound you (unless you have armour).
Loving crunchier, role-playing-like games like Inquisitor and Necromunda, I thought that a lack of detail would bother me. But actually, not at all. There is still a surprising amount of individuality to each character and zombie-type, characters gain experience and level up; I'll touch more on the streamlined depth in a moment. Where strategy comes in is in planning, positioning and responding when disaster strikes. With this reliance on strategy, my wife and I find ourselves discussing our game-plans even while we're going for walks and feeding Saoirse.
There are a lot of risk-reward decisions to be made: do we explore the house for the potential of finding a weapon with which we'll be able to kill the hulking "Fatty"-type zombies, but with the risk that the entire Green Horde might be lurking in the house, waiting to pour out over us? The Green Horde is a great mechanic that keeps the constant sense of threat high - basically when you spawn new zombies, you often add some to the horde...or you might draw a card that says "ENTER THE HORDE" which means that all of the zombies that you have been adding to the horde will enter at once on that spot!
Each mission is different enough to keep our interest, and since January, CMON have been releasing new missions for various Zombicides every Friday!
Having backed a bunch of Kickstarter games with loads of monopose minis at this stage, in my opinion, these ones actually hold up pretty well. The artistic design is nicely stylized, the models are full of character and the production quality is relatively good.
A great victory is the humour and inside jokes. The Kickstarter version came with a whole extra massive box of individual heroes ("Survivors") and gribblies. As I've mentioned, each Survivor is bursting with character - most of which are a nod to other IPs. For example, we have the Stranger Things crew, (the Eleven character is even holding a wooden chest that looks like it contains waffles, and her name is "Zee" (the pronounciation of "eleven" in Roman numerals (XI) - genius!) There are X-men, famous musicians, comic-book characters, nods to "Game of Thrones" and "Vikings", even Princess Leia; it's all a great hoot! And each character is individualized by their skills.
Again just enough depth to add diversity, without getting bogged down.
Anyway, my impression - before having played the game - that Zombicide: Green Horde would be a bit of light fluff was ungrounded. Having played a bunch of missions now, my wife and I enjoy that it is fast-paced, tense, strategic and most importantly, it is fun.
Reading: Ghoulslayer - Darius Hinks
Watching: The Last Kingdom
Next Week:
What is best in life?
And now, our old Orc foes have fallen.
It’s no longer a matter of us versus them.
It’s a matter of life versus death!
Zombicide: Green Horde
Farewell sports fans, your run of Blood Bowl is over for a while on The Art of Caesura!
Good, now that they've gone, let's move on to something completely different. Medieval fantasy zombie orcs and goblins!! That's right, today I want to give you a little introduction to a game that my wife and I have been playing quite a bit in the last few weeks: Zombicide: Green Horde.
Never having played a Zombicide game before, I picked up Zombicide: Green Horde on Kickstarter a couple years ago, attracted by the prospect of a horde of zombie orcs and goblins.
Up until now, I had only managed to paint one miniature from the massive number that came with the game: The Abominabunny! But in recent weeks, I dug out the game, read the rules, watched a few "how to play" videos and launched in! My wife and I have played a few missions now, and are thoroughly enjoying it.
Brave Berin, the "Gimli" of the gang. |
Zombicide is very streamlined without losing strategy. It is quick for my wife and to get into a game without having to continuously double-check rules. For example, the zombies don't have wounds per se, your attacks are either strong enough to kill them, or not. Likewise, they don't have to roll to wound you, if they're in your space and have a free activation they automatically wound you (unless you have armour).
Loving crunchier, role-playing-like games like Inquisitor and Necromunda, I thought that a lack of detail would bother me. But actually, not at all. There is still a surprising amount of individuality to each character and zombie-type, characters gain experience and level up; I'll touch more on the streamlined depth in a moment. Where strategy comes in is in planning, positioning and responding when disaster strikes. With this reliance on strategy, my wife and I find ourselves discussing our game-plans even while we're going for walks and feeding Saoirse.
Here is our horde board at the end of one of our games! |
Each mission is different enough to keep our interest, and since January, CMON have been releasing new missions for various Zombicides every Friday!
Having backed a bunch of Kickstarter games with loads of monopose minis at this stage, in my opinion, these ones actually hold up pretty well. The artistic design is nicely stylized, the models are full of character and the production quality is relatively good.
A great victory is the humour and inside jokes. The Kickstarter version came with a whole extra massive box of individual heroes ("Survivors") and gribblies. As I've mentioned, each Survivor is bursting with character - most of which are a nod to other IPs. For example, we have the Stranger Things crew, (the Eleven character is even holding a wooden chest that looks like it contains waffles, and her name is "Zee" (the pronounciation of "eleven" in Roman numerals (XI) - genius!) There are X-men, famous musicians, comic-book characters, nods to "Game of Thrones" and "Vikings", even Princess Leia; it's all a great hoot! And each character is individualized by their skills.
Again just enough depth to add diversity, without getting bogged down.
Anyway, my impression - before having played the game - that Zombicide: Green Horde would be a bit of light fluff was ungrounded. Having played a bunch of missions now, my wife and I enjoy that it is fast-paced, tense, strategic and most importantly, it is fun.
Reading: Ghoulslayer - Darius Hinks
Watching: The Last Kingdom
Next Week:
What is best in life?
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