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"Reporting for Duty" - Dog Tags

Our duty is to be useful,
not according to our desires
but according to our powers.

- Henri Frederic Amiel


Greetings all, and welcome back to The Art of Caesura!

I hope you are all well! We're still deep in the heart of Reichbusters, and a couple of weeks ago we looked at the player dashboards; today we have a few more game aids: the player dog tags.


I will hasten to state that I still haven't played the game, but have been merrily painting away at it over the past few months. I have also relished in reading up on it a good bit, so I think I have a fair understanding of what's going on. 



So before we go into the painting of today's models, let's talk about the game mechanics a little bit. Most missions in Reichbusters are split into two parts: the pre-alarm phase (i.e. sneaky, sneaky) and the post-alarm phase (i.e. guns a blazin'). 



In the pre-alarm phase - when things are all calm and quiet - you get to choose the order that your Busters activate. Once the alarm sounds, all hell breaks loose and, among other things, you lose this ability, and instead they activate in a random order. To randomize them, you drawn these dog tags from a bag. Like most components of Reichbusters, fun and atmospheric. 




These were great to paint. I actually did them at the same time as the dashboards, and used the same techniques. 


I started by spraying them all Leadbelcher over a black primer, then painted the logo and numbers with Snakebite Leather. To weather them, I used AK's Streaking Grime and Rust Streaks and Decay Deposits over the Snakebite Leather bits. I finished them off with a drybrush of Stormhost Silver. 

Let's take a gander at the finished dog tags:





Man, enamel washes go a long way, eh?

Have a good one and I'll see you next week on The Art of Caesura!


(Re-)Watching: 3:10 to Yuma
Reading: The Lies of Locke Lamora - Scott Lynch


Next Week:

Unsubtle...

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