Skip to main content

"Tank Shock!" - Impulsor - Part 2

Benefiting from the same advanced 
gravitic-impulsion technology 
employed by the heavier Repulsor-class chassis, 
the Impulsor boasts vectored thrusters 
that offer the it far greater manoeuvrability.



Last week, we left off after my Impulsor had just taken some battle damage in its first few games of Combat Patrol. Today it's back to the manufactorum to fix up the damage and finish painting some of the details (including the gunner's head and the various computer screens) to bring the model up to completion. 


I started with the damaged decal but I never really paint free-hand. Even scroll-work is a bit of a stretch sometimes. Luckly, where the decal had rubbed off, it left a bit of a residue on the tank that was visible at certain angles. I used this as my outline.


I diluted some of Kimera's White so that it would flow nicely off the brush. I then followed the outline of the Maltese Cross...


...before just filling the rest of it in. 


Not too shabby if I do say so myself!


Finally, I applied some Nuln Oil to each decal to dull them down a little, before sealing them well with gloss and then matte varnish. 



Next, I moved onto the details of the troop transport area. I started by airbrushing the screens with my white ink. My plan was just to give each one a puff of white...


...and then a puff of Aethermatic Blue...


But I didn't think it looked great, so I started over with the colours below.


I then mixed a bit of white into my previous mixture and drew some squiggly lines on the screens. 



After the computer monitors, it was time to finish the metals. I applied Snakebite Leather to those steel areas that I wanted to be be bronze. I used Screaming Bell for the copper areas, and gave the steel areas a wash of Nuln Oil. 


Finally, I moved on to the gunner's face. I've said it before, but I'll say it again, I really like painting faces. I think they add so much to our emotional response to a miniature. 


I picked a head with a bionic eye to represent him being able to "patch in" to the Impulsor's sensor arrays. I also made him a little more pallid with dark circles under his eyes to represent the lengthy times he spends in the belly of a tank rather than out on the battlefield. 


These days, my technique most closely follows that of Louise Sugden from one of the early Citadel Masterclass videos. I use all different colours than she uses in that video, but I follow the general concepts of lots of glazing and working with warm and cold colours on different areas of the face. 




Thanks, as always, for joining me. I'll see you next week on The Art of Caesura!


Watching: Blown Away - season 4


Next Week:

Impulsor Showcase!

Comments

Popular posts from this blog

The Full Stop - Oathsworn: Into the Deepwood

The monstrous Deepwood has consumed the land.  No farms or fields remain. There is only corruption, rot and the endless shadow of the twisted trees. ~ Shadowborne Games Pot's Peace, Oathsworn. Welcome to The Art of Caesura! What's all this then, TWO posts in one day!? Well yes, you see timing is of the essence here. Today marks the 200th post of The Art of Caesura , so if you haven't had a chance to check out the celebratory post, please do so !  There is also a Kickstarter ongoing at the moment, that I am getting quite excited by, but it closes on Tuesday, so if I left it till next Friday to tell you about it...it would be too late! Hence, in a world first, two hits of The Art of Caesura in one day! Now onward, into the world of Oathsworn: Into the Deepwood ! Credit: Shadowborne Games Nota bene : I am not associated with Shadowborne Games, and am just writing this because it is something that I am genuinely excited about. None of the

The Full Stop - A Deep Dive into Warhammer 40k Combat Patrol

Welcome to Combat Patrol!  Whether you are a new recruit to Warhammer 40,000  or a seasoned veteran,  Combat Patrol is all about getting your forces  into action as quickly as possible. - Combat Patrol Rules - Games Workshop Welcome back to the Art of Caesura! Recent readers will see that we've been looking at our fun little Warhammer gathering, KillCon over the past few weeks. Two weeks ago I provided a narrative verion of my game of Combat Patrol of my Black Templars vs. Tristan's Tyranids where as l ast week I gave a more "gamer oriented" play-by-play of the game.  Today I want to dive deeper into this accessible and engaging game-type. I want to argue that Combat Patrol is not just for beginners. Combat Patrol in 10th Edition is Games Workshop's new smallest scale Warhammer 40k game type. But unlike in previous editions, where it just meant that both sides took 500 point armies and went at it, in this edition, Games Workshop has changed things up a little

"The Skinny" - Scale 75 Flesh Paint Set Review

The complexion of a light-skinned face  divides into three zones: The forehead has a light golden colour  because it's freer of muscles and surface capillaries. The ears, cheeks and nose all lie within the central zone of the face.  Those areas have more capillaries carrying oxygenated blood near the surface, causing the reddish colour... The zone from the nose to the chin (where there are relatively more veins carrying blue deoxygenated blood) tends toward a bluish, greenish or greyish colour. Some artists accentuated this subtle bluish or greenish hue to bring out the reddish lip colour. Color and Light (page 156) - James Gurney Welcome all to The Art of Caesura! So I finished all the models in Warhammer Quest Silver Tower!! Wooohooo!! Now for something a bit different!  This week I'm going to do something I've never done on the blog before: write a review!! I've been wanting to write my thoughts on  Scale 75 's Flesh Paint Set for ov