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"Tank Shock!" - Impulsor - Part 2

Benefiting from the same advanced 
gravitic-impulsion technology 
employed by the heavier Repulsor-class chassis, 
the Impulsor boasts vectored thrusters 
that offer the it far greater manoeuvrability.



Last week, we left off after my Impulsor had just taken some battle damage in its first few games of Combat Patrol. Today it's back to the manufactorum to fix up the damage and finish painting some of the details (including the gunner's head and the various computer screens) to bring the model up to completion. 


I started with the damaged decal but I never really paint free-hand. Even scroll-work is a bit of a stretch sometimes. Luckly, where the decal had rubbed off, it left a bit of a residue on the tank that was visible at certain angles. I used this as my outline.


I diluted some of Kimera's White so that it would flow nicely off the brush. I then followed the outline of the Maltese Cross...


...before just filling the rest of it in. 


Not too shabby if I do say so myself!


Finally, I applied some Nuln Oil to each decal to dull them down a little, before sealing them well with gloss and then matte varnish. 



Next, I moved onto the details of the troop transport area. I started by airbrushing the screens with my white ink. My plan was just to give each one a puff of white...


...and then a puff of Aethermatic Blue...


But I didn't think it looked great, so I started over with the colours below.


I then mixed a bit of white into my previous mixture and drew some squiggly lines on the screens. 



After the computer monitors, it was time to finish the metals. I applied Snakebite Leather to those steel areas that I wanted to be be bronze. I used Screaming Bell for the copper areas, and gave the steel areas a wash of Nuln Oil. 


Finally, I moved on to the gunner's face. I've said it before, but I'll say it again, I really like painting faces. I think they add so much to our emotional response to a miniature. 


I picked a head with a bionic eye to represent him being able to "patch in" to the Impulsor's sensor arrays. I also made him a little more pallid with dark circles under his eyes to represent the lengthy times he spends in the belly of a tank rather than out on the battlefield. 


These days, my technique most closely follows that of Louise Sugden from one of the early Citadel Masterclass videos. I use all different colours than she uses in that video, but I follow the general concepts of lots of glazing and working with warm and cold colours on different areas of the face. 




Thanks, as always, for joining me. I'll see you next week on The Art of Caesura!


Watching: Blown Away - season 4


Next Week:

Impulsor Showcase!

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