Skip to main content

"The Space Between" - Space Station Zero and Zombicide: Invader

In the heart of deepest space – 
millions of light years from the nearest system, 
star, or planet – resides an improbable structure, 
floating in the silent darkness. 
Massive and ancient beyond imagination, 
it sleeps… waiting for wayward travelers 
to find their new home.



Hello Caesurians one and all! Welcome back to The Art of Caesura!

Way back in 2019, CMoN (R.I.P.) launched the next in their long line of Zombicide games...Zombicide: Invader, which featured zombies IN SPACE! 


Having already bought, painted, played and loved Zombicide: Black Death and Green Horde (a fantasy version of the game - with both vanilla and orc and goblin flavoured versions), I jumped right into Invader when it arrived. 

As is my wont, I got really excited by this game, read the rule book and planned which characters I would "main" before being dazzled by other shinies (my Black Templar neophytes, in this case) and moving on. 


Then, fast forward a few years on, to 2022, when Snarling Badger Studios (Vince Venturella and Adam Loper) released their new game, Space Station Zero (which was something of a miniatures-agnostic Blackstone Fortress). Note the "miniatures-agnostic" part...

I was really drawn into this game, I read the rule book and took great delight in crafting my team - coming up with identities and roles for my crew members, as well as deciding on their special skills and equipment. The fact that the game was miniature agnostic (you are encouraged to use whichever miniatures you have lying around) really sparked my imagination.

I decided from the get-go that I wanted to use as few Games Workshop minis as possible because, as seems to be the case with the minis used in the photography in the rule book, GW minis are just too recognisable and for me they are too entrenched in 40k. It would be hard for me to suspend my disbelief of seeing a Techmarine charging up to a control panel and tell myself that he was just a "combat engineer" rather than a subject of the Omnissiah interfacing with a Servitor. Anyway, that was just my hang-up, but it meant that I got to delve deeper in to my miniatures collection...

And here we come full circle. I dug out Zombicide: Invader and started looking through the tremendous diversity of minis to see which ones would fit my idea of what would work for Space Station Zero, and the answer was...all of them! They are all so fun and full of character (and pop culture references)!


I took great joy in planning my crew: I planned the various identities and roles and equipment and skills they would have within my team and then compared these traits with the actual physical traits of the Zombicide miniatures to ensure that they were appropriately represented. 

So fasten your seat belt as we boldly go back to the future of 2019, 2022 and now 2026 as we spend the next bunch of weeks looking at the painting of these minis, as well as their stats and roles within my crew for this Space Station Zero / Zombicide: Invader mashup. 

Tune in next week as we begin our look in earnest right here on The Art of Caesura!


Watching: Vladamir (Netflix)
Reading: One Hundred Years of Solitude - Marquez


Next Week: 

I AM THE LAW!

Comments

Popular posts from this blog

The Full Stop - Trench Crusade

The skies shall darken, the ground shall open up and the screams of the damned shall echo through the ages. - Novae Revelationes 99:24, Trench Crusade Greetings friends of the Caesura, and welcome back to your Friday dose of The Art of Caesura! I hope you are well, and I'm sending loads of positive vibes your way, especially if you need them today (and you will after reading of the awesome Grimdark horrors ahead).   Last week we left off looking at my plans and aspirations for Hive Fleet Klendathu, and today I had planned to show you the test model that I have painted for this Starship Troopers-inspired Tyranid force. However, something cool is afoot, and it's kind of time-sensitive... That's right - there's a Kickstarter (which has now raised over 2 million dollars!) for a very Grimdark miniatures skirmish game and it is due to end on Tuesday, so I decided to reschedule things on the blog a little to draw your attention to this before you miss your chance.  I am talki...

The Full Stop - A Deep Dive into Warhammer 40k Combat Patrol

Welcome to Combat Patrol!  Whether you are a new recruit to Warhammer 40,000  or a seasoned veteran,  Combat Patrol is all about getting your forces  into action as quickly as possible. - Combat Patrol Rules - Games Workshop Welcome back to the Art of Caesura! Recent readers will see that we've been looking at our fun little Warhammer gathering, KillCon over the past few weeks. Two weeks ago I provided a narrative verion of my game of Combat Patrol of my Black Templars vs. Tristan's Tyranids where as l ast week I gave a more "gamer oriented" play-by-play of the game.  Today I want to dive deeper into this accessible and engaging game-type. I want to argue that Combat Patrol is not just for beginners. Combat Patrol in 10th Edition is Games Workshop's new smallest scale Warhammer 40k game type. But unlike in previous editions, where it just meant that both sides took 500 point armies and went at it, in this edition, Games Workshop has changed things up a litt...

"Righteous Crusaders" - New Black Templars Stuff and Strategies

 "Accept any challenge no matter the odds!" Black Templars Codex Hello and welcome back to The Art of Caesura! I'm sending loads of positivity your way, especially if you need it today! Today we're changing gears a bit. I had meant for this post to come out last week, but that was before I had realized that I had neglected the poor Emberling .  So a few weeks ago now at this point, my beloved Black Templars (the army that I have played since 3rd edition of Warhammer 40k - which is now in its 10th edition!) received a revamp! New codex (which brought all new rules, new points, new style of play), new models, new dice, new Combat Patrol .  For someone like me, who historically has only got a game in every 6 months or so (that's about to change - tune back in next week!) and who has many (MANY) other hobby interests, the new rules are very exciting but also met with some trepidation of investing the time to relearn everything.  Well, I have started investing the time...