Heralds wield discarded weapons,
contaminated with horrible worms that churn through them,
which in turn infect their victims.
Each diseased bullet has sentience of its own,
finding even the smallest chink in any armour,
burrowing into the nervous system
and liquefying the internal organs from within.
Welcome back, one and all, to The Art of Caesura!
This week we're looking at the finished pictures of last week's Herald of Beelzebub. A quick note on the photos: I had already taken and edited all of them before I had a chance to complete and attach the sculpted base, so rather than just scrap all of the previous photos that I had taken, I just took more once I'd added the base and chucked those into this post too!
I know that I said the Grail Hounds from a couple of weeks ago were among the fastest models in the game, well this guy right here is the fastest model in the game. He has 10" base movement and the fly keyword, meaning he can basically ignore intervening terrain.
I must admit, I think I'm going to have a really difficult time fielding him correctly. He's not allowed to take any armour or shields so he's going to be really squishy.
Exacerbating his lack of survivability, is the fact that all of his ranged options are super short range. So he basically has to fly all the way up the board to lay the hurt on the enemy.
The internet and I seem to be in agreement that the best options for kitting him out are either with the Putrid Shotgun (12" range, but damage falls off after 6" and causes Infection Markers) and the Compound Eye Helmet to make him better at ranged attacks...
Or the option that I'm opting for. For the same price a Corruption Belcher which is an 8" flamethrower with the gas keyword instead of fire. The pros of this are that it has slightly greater effective range, hits automatically and - most crucially - is the only weapon in my whole warband that ignores armour. The major drawback is that it doesn't cause Infection Markers (as the Putrid Shotgun does). I see this as quite a major drawback because the whole mechanic of the warband is to spread infection and use those infection markers to debilitate more powerful units in order to hit above their weight.
So it's a choice between more fast-moving infection carriers (for which I already have my two hounds) or a unique anti-armour piece. Anyway, that's why I went with the Corruption Belcher, we'll see how that works out - in my first game, which (at time of writing) is tomorrow!
As I said, both guns have very short range, so he's going to have to really put himself into harm's way to have any utility. It seems like the play will be to hide him behind cover near a well armoured enemy (not the easiest thing, because he's a beefy bug boy), move him out of cover to fire, then dash him back behind cover and pray to Beelzebub that he passes his 50-50 chance dash roll otherwise he'll be left out in the open in front of one of the enemy's better units and ingloriously squashed.
Obviously, having a musician within 4" would really improve his chances of succeeding in this dash roll, but unfortunately my only musical instrument is going to be carried by my Lord of Tumors, and he'll be sauntering up the board in his own good time, sadly well out of range to "toot toot" this guy back into cover.
Anyway, "no plan survives contact with the enemy" and all that, but if you have any tips, please feel free to write them below. In the meantime, let's have a look at what this guy looks like on his proper base now - see, I told you the Green Stuff would blend in once I'd painted it!
Even though I feel I lack the tactical acumen to have this guy ever earn his points back, I kind of already want another one in my warband! I already have my eye on the version by Creature Caster, but that is for another time...hopefully!
Thank you, as always for tuning in! I'll see you all next Friday on The Art of Caesura!
Watching: Silo (season 1)
Reading: Nothing Has Happened to You - Rory Say
Next Week:
Game time!

















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