...And when Bursters are close enough,
they simply stop trying to keep their
corpses together and disintegrate
in an explosion of gas, gore, and pus.
No one wants to die like that!
Hello one and all! Welcome back to The Art of Caesura!
We've begun our look at the baddies of Zombicide: Green Horde. So far we've seen the orc necromancer, and last week's creepy Vault Warden. Today we have some enemies with truly grotesque rules and models: The Fatty Bursters!
These fatties came in the box of Kickstarter Exclusives and have a fun unique game mechanic. If you manage to kill one, it explodes killing pretty much everything else in its zone.
So far my wife and I have only managed to line up one epic combo kill with these Fatty Bursters, but my, was it satifying! Eleven (from Stranger Things) had a spell that let her "Force push" enemies away from her, so she managed to pile up a few zombies in one zone where we were lucky enough to pop a Fatty Burster. It left quite a mess!
With their textured rolls and predominance of flesh (flesh being, in my opinion, some of the best of the Contrast Paints), these guys were just crying out (belching forth?) to be painted with Contrast Paints.
As you can see above, from a Wraithbone undercoat, I painted the cysts with Skeleton Horde. I then went on to paint the flesh. I painted two of them (the two in the front in the picture below) with Guilliman, one with Darkoath (back right of photo below), and one with Fyreslayer.
Once the skin and cysts were done they were about 90% the way there! I painted the clothes, being really extra careful not to whoopsie over onto the skin I'd just painted. I used Militarum Green for the green, Wyldwood for the Brown and Space Wolves Grey for the grey/ light blue. Oh, and the one with the green "shirt" has Snakebite Leather for its pants. I mixed the clothes colours with 1:1 paint to contrast medium and for a quick job, I'm really happy with how they turned out - I didn't even feel the need to go back and add highlights.
I did, however, go back in and highlight the faces and some of the flabs around the faces (using a mix of Scale 75 flesh tones) to draw a bit more attention back up there.
I spent a while deciding how I was going to paint the spiky keratinous horns coming out of their bodies. I'm not a gigantic fan of them, but I notice that they are a recurring theme on many of the bigger models, so I wanted to paint them the same across the range to unify the sense that they are a symptom of the zombie plague. This just meant putting a bit of thought into a colour that would work with many of the various diverse models that would end up having these horny growths.
I was originally going to paint them a plaguey obsidian green, but settled in the end on a frosty blue (in the style of my Slaughterpriest). By starting with a very dark base (black) and working my way up through light blues, I felt this would stand out against the variety of light or dark skin tones that they would end up being set against as I continue to paint the Zombicide monsters.
The tongues of the bald ones as well as their left forearm wounds were just Contrast Flesh Tearer's Red.
As a final step, to make the cysts pop out against the similarly-coloured skin, I coated each (and the keratin horns) with a lick of gloss varnish. Yummy.
Even though these guys are tough enemies, I always look forward to them turning up on the board in hopes of a truly legendary explosion. Barrels o' Fun!
Watching: Dracula miniseries (Netflix)
Jamming: Story of My Life - Social Distortion
Next Week:
"Well, now that’s just wrong..."
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