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"Dark, Gritty, Lethal, Punishing" - Degenesis: Clan Wars

The world ended in 2073. 

Asteroids rained down from the skies, 
all attempts to stop them coming to naught, 
and wiped the slate clean 
of all that the Bygone people managed to build. 
Ten thousand years of culture, extinguished in an instant. 

But humanity endured.

- Degenesis: Clan Wars Rulebook

Just before we get cracking into today's topic, I want to make sure you are aware of another cool campaign that's going on at the moment. Humble Bundle are selling e-versions of the complete Hellboy and B.P.R.D. at the ridiculously low price of under 30 euro. I know it sucks to not have the physical copies, but surely your aunt has an old iPad or tablet lying around which is perfect for this purpose. 

Today, I want to talk to you about a Gamefound (like Kickstarter) that I've been following, pre-launch, for the past couple of months...


<Before I go on, I feel that I should interject by saying that I am not sponsored by either Humble Bundle or the companies releasing Degenesis (or by anyone else for that matter), I'm just drawing your attention to these things because I am genuinely interested in them. I will also say that all of the pictures come from Degenesis and are property of Sixmorevodka>


There's a brief Kickstarter (Gamefound actually) of a game called Degenesis: Clan Wars. It's produced by CMoN (so you know it will fund and that you will actually receive a product with loads of fairly good minis) and created and designed by a Berlin company called Sixmorevodka that do art design for major projects (League of Legends, Batman: Arkham Asylum and the like). 


It is a 2-5 player, asymmetrical skirmish game...hell, I'll just let them describe it:


Degenesis: Clan Wars is an asymmetric, tactical-scale, 2-5 player skirmish board game that takes place in the world of Degenesis, presenting an apocalyptic vision of Europe in the year 2598. One player becomes the Hostile, managing the campaign and handling the Clans arrayed against the Operatives, controlled by the remaining players. The game features a branching campaign filled with optional side missions, powered by a simple but dynamic system keeping players engaged at all times.

- Gamefound


Anyway, the reason that I'm highlighting it here is mainly for the incredible world-building that you don't usually see with these kinds of projects. As I mentioned, Sixmorvodka bat above their leagues in terms of the projects that they have been involved in, but Degenesis is their own world that they have created from the beginning. Looking through some of the free books on their website, you can really see that they have put their all into the world of Degenesis. 


The world of Degesis has been developed and lived in by players of the table top RPG of the same name for about a decade now. Most excitingly ALL of their resources for Degenesis (with many large volumes of beatiful artwork and lore) are all free on their website. It really is quite incredible to just stumble across this deep, rich, and very professionally realized world that has existed for so long.


Speaking of this world, it is Europe in 2598 and is quite mature (in the geo-political and canibalism sense) and very dystopian (think: "Mad Max", Cormac McCarthy's "The Road", Id's "Rage", "The Last of Us"...you get the idea) what makes it a bit different is again the amount of depth in everything! You really get the opportunity to understand and anticipate the inner workings of the characters and factions which are all wonderfully realized. 

Even if you're not interested in the world, the style, miniatures (which are a larger scale, 36mm to the eyes I believe), professionalism and indeed gameplay of Degenesis: Clan Wars might be enough to lure you in. 

Here are the various links:

Degenesis website (with all of the free material from the TTRPG)


I hope you enjoyed this look at Degesis: Clan Wars, I'll see you next week, right here on The Art of Caesura!


Listening: If System of a Down Wrote 'Scatman' - Moonic Productions
Watching: Succession (finally!)


Next Week:

Gone Fishing...

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