Skip to main content

"Up, Up, and Away!" - Skyriggers - Part I

These skyborne, science-wielding
duardin ply the skies in gun-laden
ships in search of plunder and profit



Ahoy-hoy and welcome back to The Art of Caesura!

Although last week's post may have seemed out of the (deep) blue (sea), long time readers might recognize that the subject matter for today's and last week's posts are actually very closely connected...

Anyway, crypticness aside, today we're looking at the Skyfarers that I've been working on for the past few weeks. Today we'll be focusing on my near miss with insanity that was magnetizing these guys and painting them. Next week we'll have a grand unveiling of the finished dudes!


If I ever get to play Age of Sigmar, I'd like to be able to use my Balloon Boys as either Skywardens (because they look cooler) or Endrinriggers (because they're better in the game), and with only a head- and arm-swap holding me back (nevermind those pesky sky-mines) I didn't think this would be too big an ask. 


I started with the Sergeant (Misenmaster etc.) I drilled out his neck and arms and superglued in some magnets, then did the same with the various heads and arms he might have - mind the polarities!


Once I did this I realized that I'd made a fatal error...or more accurately...misjudgment. I realized that he would have four possible heads: two "leader" heads, and two standard heads (skywarden and endrinrigger heads) and four possible arms. That meant that for any configuration there would be 5 painted and magnetized pieces that wouldn't be used. That would be manageable for one model, but for three? FIFTEEN extras! Plus I find it quite time consuming painting in sub-assemblies like this. 




I spent a while considering my options and eventually decided to postpone my decision. After extensively magnetizing the leader, I decided to do the other two as the special weapons options that are shared amongst the Skywardens and Endrinriggers. This would mean that I would just have to magnetize (and paint) the different head options. Technically the Skywardens also have skymines, but these looked too tricky to magnetize so I just left them off. 


The colour scheme is basically the Barak Mhornar one from the Kharadron Overlords Army Book - the one I have used for all of my KO

Here's the recipe:

Base Colours:
Under-suit: Ushabti Bone
Armour: Stegadon Scale Green
Copper: Screaming Bell
Steel: Leadbelcher
Brown: 2:1 mix of Doombull Brown + Abaddon Black
Aether-effects: White Scar
Rope: Averland Sunset

Effects:
Aether-effects: cover white with 1:4 Contrast Talassar Blue : Contrast Medium

Shades:
Under-suit, Copper, Brown, Rope, Brass: Agrax Earthshade
Armour, Steel: Nuln Oil

Highlights:
Under-suit: Ushabti Bone + White Scar
Armour: Stegadon Scale Green + Sotek Green then adding Lothern Blue
Copper: Hashut Copper + Stormhost Silver. 
Steel: Runefang Steel + Stormhost Silver
Brown: 2:1 mix of Doombull Brown + Ushabti Bone
Rope: Averland Sunset + Ushabti Bone


The closest reference model I had was my Drakkskewer from Thundrik's Profiteers who I had an awful lot of fun painting. 




I enjoyed painting each of these guys' balloons with a different predominant colour to mix up the look of the unit a bit. 


On to the highlights and piping! I painted all the piping and aether-effects bits white in anticipation of a thinned layer of Talassar Blue and began on the meditative process of highlighting the blue. 


More than any other stage of painting my Kharadron Overlords, I find highlighting the blue to be a true joy. I can just get in a flow state and dab smaller and smaller highlights on armour panels. I guess that's why people like painting Space Marines so much!



I realize now that I didn't take any work-in-progress shots of painting the details. But around this time I like to paint all the compasses and gauges (there are loads of them!) with a white face and just pool a little Mephiston Red into the recessed "danger" zone. I paint the "flint" on their guns with Gaussblaster Green, and finish off using some of the AK Interactive weathering pencils mostly for rust effects - which you shall see next week. 


Work in progress on all the heads...


Next week we'll have a huge showcase of the finished Skyfarers, but first I shall leave you with one image, giving you an idea of how last week's post ties in...


Thanks for coming by, I'll see you next week on The Art of Caesura!


Watching: The Queen's Gambit
Reading: Paradise Lost - John Milton


Next Week:

It's a bird...it's a plane...

Comments

Popular posts from this blog

The Full Stop - Trench Crusade

The skies shall darken, the ground shall open up and the screams of the damned shall echo through the ages. - Novae Revelationes 99:24, Trench Crusade Greetings friends of the Caesura, and welcome back to your Friday dose of The Art of Caesura! I hope you are well, and I'm sending loads of positive vibes your way, especially if you need them today (and you will after reading of the awesome Grimdark horrors ahead).   Last week we left off looking at my plans and aspirations for Hive Fleet Klendathu, and today I had planned to show you the test model that I have painted for this Starship Troopers-inspired Tyranid force. However, something cool is afoot, and it's kind of time-sensitive... That's right - there's a Kickstarter (which has now raised over 2 million dollars!) for a very Grimdark miniatures skirmish game and it is due to end on Tuesday, so I decided to reschedule things on the blog a little to draw your attention to this before you miss your chance.  I am talki...

The Full Stop - A Deep Dive into Warhammer 40k Combat Patrol

Welcome to Combat Patrol!  Whether you are a new recruit to Warhammer 40,000  or a seasoned veteran,  Combat Patrol is all about getting your forces  into action as quickly as possible. - Combat Patrol Rules - Games Workshop Welcome back to the Art of Caesura! Recent readers will see that we've been looking at our fun little Warhammer gathering, KillCon over the past few weeks. Two weeks ago I provided a narrative verion of my game of Combat Patrol of my Black Templars vs. Tristan's Tyranids where as l ast week I gave a more "gamer oriented" play-by-play of the game.  Today I want to dive deeper into this accessible and engaging game-type. I want to argue that Combat Patrol is not just for beginners. Combat Patrol in 10th Edition is Games Workshop's new smallest scale Warhammer 40k game type. But unlike in previous editions, where it just meant that both sides took 500 point armies and went at it, in this edition, Games Workshop has changed things up a litt...

"Recitation of Faith" - Terminator Chaplain Conversion - Part 1

Chaplains rouse Space Marines to war  with their litanies of faith,  and never is this spiritual fortification more vital  than amidst the blood and horror of boarding actions  and beachhead strikes. - Games Workshop Hello all! Welcome to your weekly dose of The Art of Caesura! As usual, I'm sending you lots of positive vibes, especially if you need them today. After almost half a year of Hellboy content on the blog, it's time to return to my beloved Black Templars. I have actually been working away in the background over the past few months, polishing off a few high-profile projects for my Templars. The first of which I will begin to reveal today! Today is the first part of a kit-bash that I'm pretty proud of. We're going to be looking at it in detail over the next few weeks and today we'll look at the build.  For those unfamiliar with Black Templars, they are inspired by crusading knights and are really not fans of psychic folks (the whole "burn the witch...